![]() ![]() And we’ll look into fixing it for URP today! Fixing the materials It’s the same issue with Mapbox Unity SDK it was created using Unity’s standard render pipeline and if you import the package in an URP project now, you’ll see all materials/shaders will be broken. Seriously, what’s up Unity devs’ obsession with water shaders? This is a big problem these days as thousands of assets created in standard pipeline are not working on new systems and require some updates or workaround. Also some new unity tools, like Shader Graph, doesn’t even support old standard renderer at all and only work with URP or HDRP. ![]() Old materials and shaders simply doesn’t work with the new systems. Unfortunately, these new scriptable pipelines are not compatible with good old standard pipeline or its assets. But first of all What’s the problem?Īs you might already know, Unity introduced scriptable render pipelines a while ago, with two default sets, Universal Render Pipeline (used to be called Light Weight Render Pipeline) for performance/mobile apps and High Definition Render Pipeline for next-gen(ish) graphics. There’s a lot of confusion and discussion about URP/HDRP (and how Unity’s handling those) recently but afraid not, this’ll be a very basic fix for us. In this blog post we’ll talk about making Mapbox Unity SDK work with URP (Universal Rendering Pipeline). ![]()
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